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Learn Together: Unity3D basic interface

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Member for

5 years 7 months
Location

Online

An event happening exclusivly via Zoom, Google Meet or similar online video communication system. A link will typically be shared via email once a person has registered or will be posted to the event page.

Terms and Conditions (click to expand)

Please mute when entering so to avoid disrupting the presentation. Arrival more than 15 minutes late will result in not being able to participate. If you are new to online presentations join the presentation 10 minutes before start to ensure you are properly setup.

Participants acknowledge video workshops will be recorded and shared on our YouTube channel (https://www.youtube.com/c/MakehavenOrg)

The opinions expressed in this presentation and on the slides are those solely of the presenter and not necessarily those of MakeHaven. MakeHaven does not guarantee the accuracy of the reliability of the information provided.

The disclaimer states that the material provided is a summary and should not be taken as being complete. It also notes that the information is current as of the date of the presentation, which means at some point it may (and likely will be) outdated.

This presentation may contain material the use of which has not been specifically authorized by the copyright owner. As a not for profit MakeHaven educational activities constitute a "fair use" of the copyrighted material as provided in Title 17, Chapter 1, section 107 of the US Copyright Law. If you wish to use copyrighted material for purposes of your own that go beyond "fair use", you must obtain permission from the original copyright owner.

Unity3d is a cross-platform game engine that can be used to develop much more than games, including animated films, educational resources, and VR experiences. This informal session will offer a walkthrough of the fundamentals of the interface and environment. Participants will gain a better sense of what can be achieved in Unity 3d and an understanding of how to get started learning independently.

 

This is a follow up session to: