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Board Game Design - From Prototype to Product

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This session will draw on the experiences of a panel of game designer who have brought a game to market. The panelists have a variety of different experience in the choices game makers face. Each will share the experience of their path, which will be followed by a moderated discussion. Topics will include:

  • Moving from concept to prototype
  • Play testing prototypes
  • Copyright, patent or open source
  • Options manufacturing and printing
  • Self publishing vs Big Publishers
  • Crowd fundraising
  • Distribution and marketing of independent games

This will be of interest to anyone with a board game idea or design who is curious about the process and options for bringing the game to the masses.

 

Agenda

  • Welcome (3 minutes)
  • Panelist Stories (32 minutes, 8 minute each)
  • Questions and Answers (20 minutes)

Moderator
 

Matt Fantastic
Creative director of
Forever Stoked Creative

and 

Elm City Games 
(Owner/Operator)

Panelists.


Emma Larkins

Game designer and publisher

 

 

Liza Rivera Salta

Creator of Face Factor™

 

Jonathan Ritter-Roderick

Senior Outreach Lead, Tabletop Games at Kickstarter

Omari Akil

Game Designer, Content Creator, Community Builder